MARC View

Normal View MARC View ISBD View

Walking in two worlds / (Record no. 420649)

000 -LEADER
fixed length control field 02263aam a22003378i 4500
CONTROL NUMBER
control field 1223531404
CONTROL NUMBER IDENTIFIER
control field OCoLC
DATE AND TIME OF LATEST TRANSACTION
control field 20210921114533.0
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 201123s2021 onc j 000 f eng
INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780735269002
INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0735269009
CATALOGING SOURCE
Original cataloging agency NLC
Language of cataloging eng
Description conventions rda
Transcribing agency NLC
Modifying agency NLC
-- ORX
-- YDX
-- BDX
-- UKMGB
-- JBL
-- RB0
-- GK8
-- OCLCO
-- GZD
AUTHENTICATION CODE
Authentication code lac
GEOGRAPHIC AREA CODE
Geographic area code n------
LOCAL HOLDINGS (OCLC)
Holding library GZDA
Local processing data bajc*
DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number jC813/.6
Edition number 23
AUTHOR NAME
AUTHOR NAME Kinew, Wab,
TITLE STATEMENT
Title Walking in two worlds /
Statement of responsibility, etc Wab Kinew.
VARYING FORM OF TITLE
Title proper/short title Walking in 2 worlds
PHYSICAL DESCRIPTION
Extent 285 pages ;
Dimensions 21 cm
SUMMARY, ETC.
Summary, etc "An indigenous teen girl is caught between two worlds both real and virtual in the YA fantasy debut from bestselling Indigenous author Wab Kinew. Bugz is caught between two worlds. In the real world, she's a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and reserve life. But in the virtual world, her alter ego is not just confident but dominant in a massive multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the reserve, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. As their connection is strengthened through their virtual adventures, they find they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impact of family and community trauma. But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual."--
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Indians of North America
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video gamers
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Self-esteem
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Families
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Indian reservations
ADDED ENTRY ELEMENTS (KOHA)
Koha item type 02. English Fiction
LOCAL PROCESSING INFORMATION (OCLC)
d F KIN
c 410
Copies
Piece designation (barcode) Koha full call number School Code Collection
MONT20864F KINMontague Regional High School 
GRAY383987Sci-Fi F KINColonel Gray High SchoolIndigenous