000 -LEADER |
fixed length control field |
02263aam a22003378i 4500 |
CONTROL NUMBER |
control field |
1223531404 |
CONTROL NUMBER IDENTIFIER |
control field |
OCoLC |
DATE AND TIME OF LATEST TRANSACTION |
control field |
20210921114533.0 |
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
201123s2021 onc j 000 f eng |
INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780735269002 |
INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0735269009 |
CATALOGING SOURCE |
Original cataloging agency |
NLC |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
NLC |
Modifying agency |
NLC |
-- |
ORX |
-- |
YDX |
-- |
BDX |
-- |
UKMGB |
-- |
JBL |
-- |
RB0 |
-- |
GK8 |
-- |
OCLCO |
-- |
GZD |
AUTHENTICATION CODE |
Authentication code |
lac |
GEOGRAPHIC AREA CODE |
Geographic area code |
n------ |
LOCAL HOLDINGS (OCLC) |
Holding library |
GZDA |
Local processing data |
bajc* |
DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
jC813/.6 |
Edition number |
23 |
AUTHOR NAME |
AUTHOR NAME |
Kinew, Wab, |
TITLE STATEMENT |
Title |
Walking in two worlds / |
Statement of responsibility, etc |
Wab Kinew. |
VARYING FORM OF TITLE |
Title proper/short title |
Walking in 2 worlds |
PHYSICAL DESCRIPTION |
Extent |
285 pages ; |
Dimensions |
21 cm |
SUMMARY, ETC. |
Summary, etc |
"An indigenous teen girl is caught between two worlds both real and virtual in the YA fantasy debut from bestselling Indigenous author Wab Kinew. Bugz is caught between two worlds. In the real world, she's a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and reserve life. But in the virtual world, her alter ego is not just confident but dominant in a massive multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the reserve, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. As their connection is strengthened through their virtual adventures, they find they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impact of family and community trauma. But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual."-- |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Indians of North America |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video gamers |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Self-esteem |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Families |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Indian reservations |
ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
02. English Fiction |
LOCAL PROCESSING INFORMATION (OCLC) |
d |
F KIN |
c |
410 |